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Eccleston Sonic.

Started by Organic Mechanic, Aug 02, 2011, 01:04 am

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superrichi1a

Wow! Excelent work, and the Tennant looks to be just about 100% accurate :)
Brilliant work, I love the way you've made them look weathered and used, rather than just create a bare model ;D
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?

riftmaster

one other thing i have noticed, you might want to add a slight scratch texture to the glass tube, it would make it look as good as the metal parts :)

Organic Mechanic

Quote from: galacticprobe on Aug 31, 2011, 05:52 am
WOW! They look like solid objects. You'd never know they were renders if you never told anyone. Have you thought about making the wide slot Series 1 sonic? A lot of people seem to forget about that one, but I happen to like how it looks.

Dino.



Quote from: riftmaster on Aug 31, 2011, 10:29 am
HOLY S**T, I forgot this thread was CG. Looking at that last photo fooled me!

The only thing missing is a shadow, and then it will look brilliant


Quote from: superrichi1a on Aug 31, 2011, 12:03 pm
Wow! Excelent work, and the Tennant looks to be just about 100% accurate :)
Brilliant work, I love the way you've made them look weathered and used, rather than just create a bare model ;D


Quote from: riftmaster on Aug 31, 2011, 12:15 pm
one other thing i have noticed, you might want to add a slight scratch texture to the glass tube, it would make it look as good as the metal parts :)


Wow, thanks guys, I really appreciate that. Learning this tool has has pretty much consumed every waking moment for the past month,not to mention considerable wear and tear on my modest machine, and this sort of acknowledgement makes me believe it was worth it.

Dino: In fact, I did consider making the wide slider sonic. One of the original concepts I had was to make all three of the season 1-4 props. ie. A 100% accurate Aztec, Howarth, and Rubbertoe model. I may still do so, especially as it's relatively simple to mod an existing model, but first I must focus my efforts on finishing the "Sonic'd Up!" project, by the end of which, I hope to round out my skills to include hyper real fabrics, hair, and skin/characters.


Riffmaster: You are so right about the shadow. I flooded the scene with light and ambient occlusion to bring out the details. The finished product will definitely have a more natural lighting scheme, I promise. With the scratched Perspex tube...doesn't it look scratched? I guess I should have thrown some cross-grain scratches in there to make the lengthways ones stand out, as they can easily pass for reflection. I didn't think of that, I just envisioned all of the neck wear being from sliding it in and out. Definitely good points to consider.

Superrichi1a: First, are you aware that I read your name to be pronounced "Super Chilla"? lol. Again, thank you for your kind words. You've nailed my goal with the textures right on the head. In my mind, the sonics are "Well worn, but lovingly preserved." as any loved old friend of a tool would be.

riftmaster

To create the shadow, if you don't want to lose the details you could add an AO pass, and if needed composite it on top.

or

turn off shadows for all but one lamp

superrichi1a

Quote from: Organic Mechanic on Aug 31, 2011, 02:19 pm
Superrichi1a: First, are you aware that I read your name to be pronounced "Super Chilla"? lol. Again, thank you for your kind words. You've nailed my goal with the textures right on the head. In my mind, the sonics are "Well worn, but lovingly preserved." as any loved old friend of a tool would be.


Lol, people have got my name confused before (one person once asked how rich I was, thinking my name was "SuperRich1a"). I do it all the time, it's only recently I've noticed that Scott's username is "Geminitimelord" and not "GimmieTimelord" lol :) Ah! the tricks our minds play on us!

Anyways, back to buisness. Yeah, these are some really nice models, normally when people make these things they assume they know what the thing looks like, and end up messing up the head and ridges something horrible. But none of that here, all look brilliantly researched and built!
I forgot to mention earlier, the way you have done the crackle is very impressive. Looks exactly like the paint used on the prop, in fact :) And the slider transition to the body is hidden nicely.
If you're planning to do a complete set of these, have you considered giving one of the Tennant's a grey tint, to mark the cleaner sonic, from when it was first introduced, to the more gurbby Eleventh Hour sonic, when it got it's end bulb handed to it? ::)

Just a thought ;)
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?

Organic Mechanic

Quote from: riftmaster on Aug 31, 2011, 05:09 pm
...
or

turn off shadows for all but one lamp


Oooooooh! VERY nice idea! I haven't even looked at the lamp settings, and had no idea I could turn shadows on/off for them.

That's why they call it learning though, ehh?

Organic Mechanic

Aug 31, 2011, 07:17 pm #21 Last Edit: Aug 31, 2011, 07:50 pm by Organic Mechanic
Quote from: superrichi1a on Aug 31, 2011, 06:52 pm
If you're planning to do a complete set of these, have you considered giving one of the Tennant's a grey tint, to mark the cleaner sonic, from when it was first introduced, to the more gurbby Eleventh Hour sonic, when it got it's end bulb handed to it? ::)

Just a thought ;)


Hmmm...you know, I never even thought of doing either of the burnt out sonics. Maybe after I do the good sonics, I can do a scene of the burnt out MkIII, MkV, & MkVI, along with the shark eaten MkVII. :D

Doing the damaged pieces will not only make a good pic, but be a whole new set of challenges as so far, I've dealt primarily with geometric primitives with simple tweaks to create these. Melted and/or bent materials...I can honestly say I do not yet know how I would even approach that. (That means I just HAVE to give it a go.)


EDIT:

I forgot to mention that your comments suggest an intimate knowledge of the sonic's details, and as such are all the more gratifying.

Given that, and your statements to the effect of "when I model these...", it seems rude of me to not share my method of creating the crackle texture I used on these, as you seem to approve of it.

The crackle texture started life as a Ceramic Crackle Glaze preview image from some random ceramics sight.With GIMP I desaturated the image and cropped away any unsightly areas (shadows, bends in the material etc.). Then, I ran the Map Seamless filter. I did this for two reasons, one, I obviously needed the image to be large enough to cover the body and have the crackle be the appropriate size, and two, it created the lighter, finer lines you see in the crackle.

Once the basic image was created, I needed to get the proper coloration. I colorized the image, and adjusted the hue/saturation/brightness until the white area was just the right shade of off-white/cream. Then, I duplicated the layer, set all of the cream colored areas to transparent, tweaked the color of the cracks to a nice brown, and set the new layer to "Multiply" giving a nice textured look to the cracks on the base image.

Then it was just a matter of adding a light dirt layer over top. I think I used a rusty metal texture with everything but the rust erased, set to "Grain Merge" with about 50% opacity.

Then, of course, I increased my canvas size to the desire dimensions and tiled the image over it.


superrichi1a

Wow, thanks :D
Most people when they do these things just take pictures of the Plasticote used on the MFX, nice to see someone getting the paint spot on for a change. In fact, do you know where you got the image? I wouldn't be surprised at all if you have actually used an image of the same paint brand used on the prop. Whilst the market for crackle paint seems quite varied, really there are only two sorts, the Plasticote, and the sort used on the prop, which comes packaged under many different names but is usually the same paint from the same manufacturer.
Ah, I just wish I knew all this computer techno-babble moddeling stuff lol, the most I can do is Sketchup, and that boggles my mind in more ways than I can count :) It's always nice to see someone taking the time to build a really nice virtual model.
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?

Organic Mechanic

No such luck I'm afraid, the image was of an actual ceramic glaze, not a paint.

Can't find the specific site for the life of me now though. :/

riftmaster

have you tried rendering it in Cycles?

Organic Mechanic

What is this "Rendering in Cycles" you speak of?

I swear, every time you post, I learn something new about Blender. :D