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What would be your perfect console room?

Started by zebaroth, Aug 18, 2008, 04:15 am

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Aug 27, 2016, 12:37 am #75 Last Edit: Aug 27, 2016, 12:41 am by jorwick
For whatever reason I have always liked the wooden "alternate" console room the best

If I were to build one it would be more like this. For one thing, that console doesn't take up all of the square footage in your house,  and it would make one hell of a cool  study. The actual prop has a desk there, the screen becomes a TV... of course I might be very tempted to try and put a working Time rotor into that circle on the top. Maybe something more like a clear circular bellows. .


The original plan for this console was a clear dome that would rise and fall like the normal time rotors of the day.   There was supposed to be some brass components inside it too.


Yeah, you could make a pretty nice study/den in the style of the secondary control room.  And the console would make a nice bar.  Glassware up top and liquor down below. 
"My dear Litefoot, I've got a lantern and a pair of waders, and possibly the most fearsome piece of hand artillery in all England. What could possibly go wrong?"
-The Doctor.


(NB: As always I apologise for my spelling mistakes. "Auto-correct" on these Apple products is frankly infuriating and I don't have the lifespan to correct every silly thing it does!)

Dino I love it! That's the right vibe if grandeur alright!
The thing about the McGannthat captivates me though is hard to explain... Has anyone else ever taken he time to construct a mental map of that room? It's way more gigantic than you think.
There's the central console dais, itself bigger than the Console rooms of Baker-McCoy. Beyond that, however, are a set of stone pillars which are approximately 10 feet high, they ring around the console with a walkway on top and cover about 270* of the 360* set.
Beyond that, there are alcoves and funny holes, some with Dalek (etc) props stashed in and some (never seen) with other features in. One is a botanical garden, one is a music room, one has a fountain.
On the far reaches of the walls are vaults and bookcases. These expand two levels, reaching way beyond that which they were ever filmed to, and look endless. They are broken by gantries and stone pillars.
The TV Movie set was simply enormous and more detailed than we can imagine. The BBC talk as if the current set is the biggest but the '96 makes it look like playschool! And none of it was ever seen!
There's a Mini Cooper hidden in there for example! How is a set so detailed that they can film an entire movie with it and still not find time to include a recognisable shot of a bloody car sitting on the set!
It's that kind of ridiculous detail and scale that I love, and that kind of thing that makes me incredibly sad that Segal never got a full chance. All that remains of that set (aside from The Console) now is one "TARDIS Tour" brief video and a sketched floorplan, but it certainly set the benchmark!
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?


I agree superrich, the McGann console and room really has a place in my heart as being a well thoughtout and well detailed room, way beyond the new series.

Its a bigger shame that they couldn't explore more of it with a series of McGann stories, but I guess somethings were never meant to be.
Kind Regards,



superrich... IS there a mini cooper hidden in there? I thought that was an addition from the BBC Books (Vampire Science) and not the TVM?

Rassilons Rod

In the cities in the streets there's a tension you can feel,
The breaking strain is fast approaching, guns and riots.
Politicians gamble and lie to save their skins,
And the press get fed the scapegoats,
Public Enema Number One.


You're quite right, it was a VW Beetle in the books.

I have to confess to not being a fan of the McGann console room. Not only did it start this time-rotor-attached-to-the-ceiling business, which sadly continues to this day, it just felt too cold. I couldn't picture the Doctor calling it home. Why on Earth (or Gallifrey) would a rogue Time Lord surround himself with so much iconography from his home planet? The Seal of Rassilon on almost every flat surface, The Busts of Rassilon (very impressive) glaring at him from columns and plot devices. At least with the 2005 console room they were  more original and didn't go the obvious H.G. Wells/Jules Verne wood panels and brass rubbings route.

Angelus Lupus

See, I'm one of those that actually quite likes the time rotor being attached. (Bear in mind, I'm also - paradoxically - a big fan of the original)
To me, it firmly anchors the console as part of the larger workings of the room. So in a console room that doesn't have ancillary controls around the periphery (i.e. most of the post Hartnel ones until the current iteration) it gives it a sense of solidity that the temporary sets of the late 70's and 80's often lacked.
So, perhaps something like Capaldi's current one, with a little more wood and warmth like McGanns's (especially since the addition of the bookcases) and then I'd play with whether or not to have the time rotor go to the ceiling or not.
A mixed-up non-conformist, trying to fit in.


Or maybe go with something completely new or something that hasn't been on screen? The stone console room from the Virgin New Adventures books?

Angelus Lupus

As for different, yeah I could go for that. Though the trick is to not go so different that fans are put off, like some were when they saw the 2005 console was round and full of 'junk'. I've always had a soft spot for The Rani's console room with the spinning rotor and the sub-woofer cones as controls. I may have to give this some thought, but with 50+ years of console rooms (including ones like the Silence or the upstairs in The Lodger) there's bound to be something for everyone to like (or loathe)
A mixed-up non-conformist, trying to fit in.


May 14, 2017, 11:08 pm #86 Last Edit: Jul 03, 2019, 04:39 am by warmcanofcoke
So I'm changing my mind. I think this design by Matt Savage is brilliant:

Dream 1 - 1.jpeg


That's kind of what I'd like to do with walls--only less curved and more like a...what's a 3D hexagon? And without all the steps and fancy console. 
"My dear Litefoot, I've got a lantern and a pair of waders, and possibly the most fearsome piece of hand artillery in all England. What could possibly go wrong?"
-The Doctor.


Quote from: Vale on May 14, 2017, 11:08 pm
So I'm changing my mind. I think this design by Matt Savage is brilliant:

Dream 1 - 1.jpeg

That is sexy.
why doesn't the Guide mention them? - Oh, it's not very accurate.
Oh? - I'm researching the new edition.


May 15, 2017, 04:27 am #89 Last Edit: May 15, 2017, 04:37 am by galacticprobe
This is indeed sexy! I still like the idea of having the console on a plinth of sorts... maybe here on one with some soft white lighting - like the roundels only not as bright - glowing from a frosted cylinder, with silver (or "crystal" to match the column) fins in line with the panel separations.

I like the curve of the walls, and the steps with the walkway at the top of them. I don't know why, but it reminds me of something from when I was a kid. I can't put my finger on it, but it does remind me of something, and it's a good memory. (Maybe that's why I think that plinth would fit nicely; it's probably part of that memory.)

Nicely done, Vale!

P. S. I'll save this image, and when I croak, I'll state in my will for my wife to use the large insurance money (once she's paid off any outstanding debt) to build a mausoleum with a TARDIS entrance, and this inside it, and to slide my carcass into one of the roundels. The other roundels will wait for other family members and this will be our "Family Plot". Adventure awaits! (I may be demented.)
"What's wrong with being childish?! I like being childish." -3rd Doctor, "Terror of the Autons"