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Brachacki Console Room

Started by rcarrier, May 03, 2020, 08:31 pm

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rcarrier

May 03, 2020, 08:31 pm Last Edit: May 03, 2020, 08:32 pm by rcarrier
Hello all,

First time posting. I built the Brachacki Console Room using Bryce 7 Pro according to the plans found on this very website (big thanks to Tony Farrell).

I hope to use this model for an animated guide to the console room to upload on my YouTube channel (Clever Dick Films) at some point but I'm still getting the hang of the camera movement. I decided to go with what the console room was intended to be coloured as rather than the green to seem white on the B&W cameras.

Here are some of the renders so far. Let me know what you think!Wide angle.jpgScanner Screen.jpgConsole with lights.jpgINterior Doors in room.jpgTardis Set 5.jpg

fivefingeredstyre

Now that looks great! I love it when some on builds the room in white, in my head this is the real colour scheme for the room...

tony farrell

May 04, 2020, 12:10 am #2 Last Edit: May 04, 2020, 12:19 am by Tony Farrell
Quote from: rcarrier on May 03, 2020, 08:31 pm
Here are some of the renders so far. Let me know what you think!
Scanner Screen.jpg


The planet Quinnis, of the fourth universe!

Quote from: rcarrier on May 03, 2020, 08:31 pm
Tardis Set 5.jpg


I do like the way you've lit the set and -  by creating an extra 3D wall - how you've managed to create a full-enclosed complete Brachacki interior.

T

Volpone

I was amused by your choice of using the photo roundel walls instead of going with 3D roundels on all the walls.  It's interesting, seeing how everyone interprets "their" TARDIS. 
"My dear Litefoot, I've got a lantern and a pair of waders, and possibly the most fearsome piece of hand artillery in all England. What could possibly go wrong?"
-The Doctor.

rcarrier

May 04, 2020, 03:25 pm #4 Last Edit: May 04, 2020, 04:17 pm by rassilonsrod
Quote from: Tony Farrell on May 04, 2020, 12:10 am
Quote from: rcarrier on May 03, 2020, 08:31 pm
Tardis Set 5.jpg


I do like the way you've lit the set and -  by creating an extra 3D wall - how you've managed to create a full-enclosed complete Brachacki interior.

T


Thanks! The lighting was tricky to get looking okay, especially with all the reflective surfaces. I've tried to match the look when Ian and Barbara first enter. I want add the living quarters at some point and I'm tempted to change the section between the main and inner doors to the alcove seen in 'The Web Planet' but I quite the like the symmetry of the 3D walls. Plus, I don't want to make it too much more complicated; it's already made up of 7298 objects!

rcarrier

Another couple of renders. This time of the console in the room and the fault locator/computer banks.

Console 1.jpgFault Locator and Computer Banks.jpg

rcarrier

Another addition to the console room: now with external doors and with a correction to the main light's height.Welcome Aboard lower res.jpg


rcarrier

Bird's eye view of the extended set with living quarters. I've taken some artistic license with the added doors beyond the living quarters but I think it works with the aesthetic.

Expanded Set Birds eye view.jpg