MttElby
Well-known member
The shortcuts of 2D work, like layering objects, are definitely missed when doing 3D modelling, with a simple example being the blue back of the wheelchair:And, like me, he thought of the designs from the perspective of doing a 2D picture of a 3D object instead of actually building the object in 3 dimensions.

In 2D it's just a blue square over which you place two unfilled rounded rectangles with darker blue outlines. In 3D, because it can be viewed from any angle, the two rounded rectangles need to be part of the larger blue square, because they are indents in it. This would be easy if they were all rounded, but as I've discovered today, much harder when the outer one is sharp-edged.
Anyway, this is where I'm at, much later than expected....














