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Logopolis & Castrovalva: Wandering the corridors of the TARDIS

It's amazing how hard it is to get a pale yellow, dead grass, material. I've made all manner of translucent purple or blue tentacles, but yellow is elusive.
Latest attempt:
cloister36.jpg
I'm hitting the usual Blender problem where the preview I see while editing looks quite different to the actual render, which slows things down a lot. I'm still fairly confident of finally finishing the cloister room by the end of the week, though.
 
Probably not worth posting the subtle difference between this and the last one, but I did the render so...
View attachment 774037
Maybe just do various colors of leaves and leave the grass out? I know we know, but for your sanity - and render times - give the grass a miss. I think the leaves alone are enough.
Although - if I can manage to ever finish my TARDIS - the 'grass' would make a villain for a fan film - "The Doctor vs The Flying Spaghetti Monster"!
 
I know you're not asking for advice, but would dust/dirt (instead of dry grass) be easier to render--and still be enough for your authenticity goal?
 
I know you're not asking for advice, but would dust/dirt (instead of dry grass) be easier to render--and still be enough for your authenticity goal?
There's plenty of dirt and dust to add too, but I can't really leave out the fuzzy bundles of dead vegetation and have it look authentic. Fortunately, as it's a single "dead grass" material, I can keep creating the shapes and leave perfecting the appearance until they're all done. At that point, they will all change at once into (hopefully) good looking clumps of dead stuff.
 
Quite a low sample rendering (still took 15 minutes to render), but I'm pleased with how the nearly-finished cloister room is looking.
cloister39.jpg
There's still some more ground debris to do, so it won't look quite so clean when it's done.

Had I known how long it was going to take, I do wonder if I should have stuck with my original plan to do a tidied-up cloister room...
 
The quantity of foliage in the cloister room has now got so high that Blender's too slow to be usable, even with the cloister room isolated as a separate file. :(

Until I can access a faster computer, I've been working out the animated route for the Dr and Adric through the rest of the TARDIS.

Here's a still as they approach Romana's room:
Trails1jpg.jpg
 
I've finished animating the route for the Dr and Adric, so here's an overview that's also an outtake, because I forgot to hide the cloister room roof before hitting render - thereby hiding the majority of the on-screen walking that they do. :rolleyes:

This is full HD, so click the image to see it full-sized.
Trails2.jpg
I also forgot to un-hide the contents of Romana's room (top centre on the image), so that's looking empty.
 
I'm amused by how it looks, to me, like a foam board model an architect would build.
I know what you mean.

Doing this virtual model has made me think about how TARDIS interior construction would actually work. I started off thinking that a blank TARDIS would be a big, circular empty space, with a ceiling and a floor, into which the walls would be extruded, rising up out of the floor and merging with the ceiling. Looking at these bird's eye views, with the ceiling virtually removed, it looks more like the opposite - that you start with a solid disc of white matter and then dissolve away the areas you want to be corridors and rooms, leaving behind the walls.
 
Blender has been in a crashing mood (even got a blue screen of death today), so getting the final version of the bird's eye views has been taking longer than planned, but here's the full length version of the Dr and Adric's jaunt:


Make sure to switch the settings to the 1920x1080 version for best results.

It's not flawless, as there is a missing texture for the tablecloth in Romana's room. Fortunately, the pink colour that is used by Blender when a texture is missing is close enough to the real colour that I can live with it.
Pinktable.jpg

With luck, Tegan's one will be ready to reveal by tomorrow night.
 
Unfortunately, Tegan was only halfway round the TARDIS when I checked on progress this evening, so that will have to wait until tomorrow.

With the trailer for season 21 popping up on YouTube today, I feel I should post something, so here's a render of the Victorian watering can I decided to add to the cloister room:
cloister41.jpg
I accidentally did this at 1920x1080 (and with the wrong lighting), because Blender was still set up for the animations, so it's clickable if you want to see it bigger.
 
Alas, Tegan still hadn't escaped from the cloister room today. It seems that once the Master's TARDIS materialized, the render time for each frame doubled, pushing it back another day. He really is the most evil man in the universe! :devilish:

With a bit of a lull and with the added prompt of the upgraded version appearing in the season 21 trailer, I decided to do the fifth Dr's sonic screwdriver. I wasn't going to do this until I was doing Castrovalva, but as a much smaller project I could get it done in a few hours.

Here's one view, which ended up looking more like an oil painting:
Sonic1.jpg

So here's a bit of a sharper view of just the screwdriver:
Sonic2.jpg
 
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