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Attempts at 3d modelling TARDISes

Thanks [member=1524]Volpone[/member] I appreciate your support as well. I just wish others in this forum can see that too, I don't have any experience in the games, animation or VFX industry and, I'm learning this all on my own. It can be disheartening to read feedback which is harsh and not constructive as that can really discourage you from working on your projects (I speak from experience)
 
'Remodelled the TARDIS and so far it's looking good. I'll need to remodel the windows though as a technical issue arose when I attempted to texture the model over in Substance Painter

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I've remodelled the windows earlier today, I've been told by TARDISman from last summer that, the windows were rounded (thanks for your input, by the way TARDISman!). I did implement that into my model but I encountered some technical issues when I attempted to texture the model. So I've kept them simple and basic...it's not going to be accurate and light will not be able to bend around the windows but it's the best which I can do.

The windows are the ones I find modelling, particularly for this box, the hardest. They're the bane of my existencce..
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I'm just going over my virtual build topic and I've noticed that the images have been greyed out and slightly minimised...is there any changes going on with the forum as in any updates? As I'm a little confused...

EDIT: After browsing around on the forum, the admins are currently working to resolve on the matter.
 
Yesterday, I've started working on my 13th-15th (technically 13th-14th as the base doesn't have the wheelchair ramp yet) AWJ TARDIS box. I've spent an hour, sorting out UVs and packing them before I go ahead and texture it (I lost count at how many times I've textured this box now! 😅)

Today I've spent some time, remodelling the top part of the lamp. I decided to reduce the polycount of it a tad bit as it was a bit dense than it should be:

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I'll be working on the lens/bulb next 👍
 
Here we go again...nothing concrete (no pun intended) yet, just experimenting and trying some different stuff out.

The long way round...
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