TheUnpromised
New member
This is only my second post here so I apologise if I'm not doing this right.
So, uh, anyway...
I got my hands on a Sinclair Scientific calculator and decided, what the hell, time to build a 2DIS!
I started out by measuring the calculator. Then I imported the concept art for the 2DIS into my 3D software and began modelling shapes to fit the concept art. I did try to source real parts, but I couldn't find them, so just about everything ended up being fabricated.

I wasn't sure how to handle the actual case so I passed the measurements onto a friend who understands better software than what I'm using. Meanwhile I worked on the bulbous shape that I figured would be the hardest thing to model. The idea was that, if I couldn't do that, I might as well abandon the rest.

The software I was using was 3D Builder, free with Win11, so creating more complicated shapes took a bit of creativity. Slicing up spheres and the like. I was worried this wouldn't 3D print.

It took a lot of shapes to make that one part!

It took a lot of work to get here. It was very hard to construct the shapes using such simple software. I also discovered that the concept art isn't true-to-scale, so that lead to some changes.


So with the 3D components sculpted and split for printing... Well... Next step is to print them!
So, uh, anyway...
I got my hands on a Sinclair Scientific calculator and decided, what the hell, time to build a 2DIS!
I started out by measuring the calculator. Then I imported the concept art for the 2DIS into my 3D software and began modelling shapes to fit the concept art. I did try to source real parts, but I couldn't find them, so just about everything ended up being fabricated.

I wasn't sure how to handle the actual case so I passed the measurements onto a friend who understands better software than what I'm using. Meanwhile I worked on the bulbous shape that I figured would be the hardest thing to model. The idea was that, if I couldn't do that, I might as well abandon the rest.

The software I was using was 3D Builder, free with Win11, so creating more complicated shapes took a bit of creativity. Slicing up spheres and the like. I was worried this wouldn't 3D print.

It took a lot of shapes to make that one part!

It took a lot of work to get here. It was very hard to construct the shapes using such simple software. I also discovered that the concept art isn't true-to-scale, so that lead to some changes.


So with the 3D components sculpted and split for printing... Well... Next step is to print them!












