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Eccleston Sonic.

Started by Organic Mechanic, Aug 02, 2011, 01:04 am

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Organic Mechanic

Aug 02, 2011, 01:04 am Last Edit: Aug 31, 2011, 01:39 am by Organic Mechanic
So, I figured I'd join in on the virtual building fun. I made this Eccleston Sonic in Blender.

I chose to reproduce the 'static' Aztec design as I feel it to be the most well designed of the Seasons 1-4 sonics. It just more well balanced, y'know?

Sonic-Table.png
Sonic-Table2.png

rasilon1

Very nice representation what drawing package did you use.

riftmaster

not bad, you might want to set the black end to smooth
and fix what looks like a 'normals' problem on the inside of the silver 'head' (possible light scattering issue)
7VTNB.png

Organic Mechanic

Aug 02, 2011, 06:15 pm #3 Last Edit: Aug 02, 2011, 06:15 pm by Organic Mechanic
Thanks guys.

Rassilon1: I used Blender 2.5

riffmaster: You are 100% right. The cap end qualifies as an 'oops', I simply forgot (or assumed I had already done so). The inside of the head...well...that's the result of laziness. I recall thinking "Nobody will notice it in there", should have known better.

There are a few more bits I need to address as well. Off the top of my head, the blue window on the body, the emitter dome, the activator button, and the (lack of) red & black wires in the inner cylinder of the neck.

All in all though, for a first attempt at using Blender, I'm not ashamed of it. ;)

riftmaster

You should be proud of it, I only noticed it because I also make Doctor Who models and I know where to look for common problems.

In terms of scale it looks perfect and the emitter-end looks spot-on. And the texturing looks brilliant.

I would turn on ambient occlusion and restrict specularity of the body using a specular map. (Just a thought :) )


Brilliant start,
riftmaster

Organic Mechanic

Ok, so, while I'd hardly qualify it as 'done', it's certainly coming along. Let me know what you think.

comin-along-nicely.jpg

Organic Mechanic

Quote from: riftmaster on Aug 02, 2011, 07:45 pm
You should be proud of it, I only noticed it because I also make Doctor Who models and I know where to look for common problems.

In terms of scale it looks perfect and the emitter-end looks spot-on. And the texturing looks brilliant.

I would turn on ambient occlusion and restrict specularity of the body using a specular map. (Just a thought :) )


Brilliant start,
riftmaster


Thanks dude, I appreciate it.

riftmaster

wow. this is going to look great when it is finished

superrichi1a

Aug 10, 2011, 11:40 am #8 Last Edit: Aug 10, 2011, 11:41 am by superrichi1a
Wow, that looks brilliant :)
I love the paint work and semi-custom slider! If I were to recommend an improvement it'd be that the end bulb should taper to a finer point more gracefully, that one is much closer to the Tennant design, but, hey, I like it :)
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?

ThisJustinOnline

Looking snazzy!

Here is a close up of the Eccelston head and body that may help you :)

IMG_4283.jpg

SS2005edit.jpg

Organic Mechanic

Thanks so much folks, I've been putting quite some effort into this.

Every time I think I've 'got it', I figure out a better, cleaner, and faster way.

Superrichi1a, yeah the end cap of all things is giving me the most trouble. We'll get'er though.

superrichi1a

Quote from: Organic Mechanic on Aug 10, 2011, 02:00 pm
Superrichi1a, yeah the end cap of all things is giving me the most trouble. We'll get'er though.


May I suggest a tip? I've had this problem in 3D rendering before and I've learnt that the fastest way to turn a Tennantish bulb into an Ecclesish bulb is to shorten the larger stage of it a small amount, just a bit, then taper the end of this part slightly more so it almost looks as if you are trying to curve it into the end section of the bulb, then I take the whole bulb and shorten it a fraction, to make a more dramatic taper with a curved apperance.
Just an idea, but that has proved the most effective way in my experience (which admittedly isn't much) ::)
Isn't it how ironic that we have to think of solutions out of the box, in order to build our boxes a lot of the time?

Organic Mechanic

Aug 31, 2011, 01:30 am #12 Last Edit: Aug 31, 2011, 01:33 am by Organic Mechanic
Wooo-EE!!!

I finally got it to a point where I am truly satisfied with it. I've also finished up the matching Mk VI to go with it.

These are both destined to be in a larger scene with the rest of the screwdrivers, hence the slightly rubbish background & setting. Also, you'll surely notice that the crackle is 100% identical between the two. Again, this is just a temporary symptom of the WIP nature of the larger project.

These are fully machinable/printable models in that they are designed right down to the threads to attach the individual pieces. For detail sake, the rendered models are 10:1 scale.  

Mk V (Custom modeled after the Aztec prop)
5-1.jpg
5-2.jpg
6-3.jpg

Mk VI
6-1.jpg
6-2.jpg
5-3.jpg

galacticprobe

Aug 31, 2011, 05:52 am #13 Last Edit: Aug 31, 2011, 05:53 am by galacticprobe
WOW! They look like solid objects. You'd never know they were renders if you never told anyone. Have you thought about making the wide slot Series 1 sonic? A lot of people seem to forget about that one, but I happen to like how it looks.

Dino.
"What's wrong with being childish?! I like being childish." -3rd Doctor, "Terror of the Autons"

riftmaster

HOLY S**T, I forgot this thread was CG. Looking at that last photo fooled me!

The only thing missing is a shadow, and then it will look brilliant