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The Outcast's TARDIS

Started by theoutcast, May 02, 2020, 11:58 am

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theoutcast

Hello everyone!

I have started on making the Console room, inspired by the 5th,6th & 7th Doctor's TARDIS.
The walls went smoothly after comparing various sketches in the Five Doctor's Console Room Measurements http://tardisbuilders.com/index.php?topic=4506
Now because I want to eventually one day build this design in real life. I wanted to make the room an regular octagon shape, because making the set 360 degree looks better than trying to recreate the "temporary" feel.

So I have done that, but how to fit in the columns? They don't fit in between the spaces & I know they have the side walls at like an 80 degree angle, if I paste the columns at the ends of the walls rather than in front. Then I try and connect the walls and I see yes indeed I am left at, the irregular octagon shape known to the setup in the series, or it becomes an irregular hexagon. To which I have to remove a wall.
So right now my question is does anyone know what angles the column is? From the sides to the wall, they must be flush 90 degrees, but I am then left with an extra gap which is quite irritating.  ??? ???

Schermopname (35).png As desired a regular Octagon
Schermopname (36).png
Schermopname (37).png
Schermopname (38).png With the columns
Schermopname (39).png The Gap
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

Volpone

I'm no mathematician.  And it is literally a lifetime since I was in a geometry class, so I will defer to anyone with better knowledge, but it seems that you need a 20 degree angle. 

A circle is 360 degrees.  Your circle has...9 segments.  360/9=40.  But because each segment has 2 edges, 360/18=20. 

Throwing out math and just eyeballing the bugger, it seems like the other answer is to make your columns slightly narrower it seems like that would open up more space to fit your last wall in. 

Of course one of my blind spots is 3D design.  I pride myself in being able to figure out programs and Google Sketchup is one that has flummoxed me, so I apologize if this is obviously not a viable option. 

Oh!  And caveman simple suggestion?  Maybe draw your floorplan on paper and use your old protractor from high school geometry to look up the angles you need?  (Yeah, I don't know where my protractor is either. :( )
"My dear Litefoot, I've got a lantern and a pair of waders, and possibly the most fearsome piece of hand artillery in all England. What could possibly go wrong?"
-The Doctor.

theoutcast

Hey Volpone thanks for commenting!

What I have done is move the little door to the middle point. Because looking at the walls, until the middle point are on both sides mirror images.
As you see in the image below, this is my tryout. But I am going to experiment further.
Thanks again for your comment!
Just a shame that your'e the only one.  :'(

Schermopname (40).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

tony farrell

May 02, 2020, 03:27 pm #3 Last Edit: May 02, 2020, 03:30 pm by Tony Farrell
Quote from: theoutcast on May 02, 2020, 03:10 pm
Hey Volpone thanks for commenting!

What I have done is move the little door to the middle point. Because looking at the walls, until the middle point are on both sides mirror images.

Just a shame that your'e the only one.  :'(

Schermopname (40).png


Hang on mate, you only posted your enquiry a few hours ago - give people a chance to have a read, think about your problem and then reply!  ;)

I was going to suggest something very similar to your solution: By enclosing what was an 'open' set i.e., one which has missing walls, and a set which was irregular in shape, in order to achieve an equal sided octagon, you're going to have to make something up somewhere along the line.... either, as you've already done, by extending the length of a wall or by adding an extra wall section.

As you've obviously been reading the various plans and discussions  here on TB already, I presume you want something that is as screen-accurate as possible. If this is the case, rather than extending a wall section that was televised (seen), might it be an idea to extend/create a wall or even add an alcove which wasn't televised? That way you still have something which is screen-accurate; you've just added a bit!  :)

T

Vale

May 02, 2020, 04:50 pm #4 Last Edit: May 02, 2020, 04:51 pm by Vale
Here's a modification I made to the The Five Doctors set floor plan. Careful Photoshoppery to turn it into a full set shows that it would have eight walls, with the door for the inner wall being disproportionately small but the other seven - five roundels, one scanner display, and one main doors - being roughly the same size. Hope it helps!

KeltEnhanced.jpg

theoutcast

Hey Tony, I should have paraphrased that on my console design, I should liked to have received more comments, as much as likes.
PS, Thanks Vale for the picture! I shall keep it in mind. :)

In trying to draw the columns, or before drawing the console, trying to find the plans left in the KELT CONSOLE reference section was a headache as I did find that some threads haven't been updated in a while. But that has been resolved that I made the console my own.

I have changed the form again, and I'm satisfied. I now saw where the middle-points are and that has helped me more than stay determined on having an octagonal shaped room...

Since my last update I thought "When coming through the main doors, what would I rather see on the far side of the Console Room? An interior door leading away?... Or... The View Screen?"

My answer: The View Screen.

To fill the gaps in the wall, I moved the interior door back, and copied it to mirror the other side, placing the View Screen on the middle-point. I am creating (Also not screen accurate) season 15-20 round columns seen in Tom Baker (4th Doctor) TARDIS interior.

The Result:
2nd Doctor: ''Oh you've redecorated... I do...
The Outcast: I LOVE IT! Ok it started out as a screen accurate-ish interior but it became my own!

I will move on to creating the interior corridors, more updates will come!

PS. This comment was supposed to be published half an hour ago. But seeing as it was still in edit mode, then I just received Vale's comment just as I finished the final two columns!
Schermopname (42).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

Update!

I have built the TARDIS Ante-Chamber and I have the Outer shell stuck onto the TARDIS interior, I have also recreated the ZERO room, with walls with different colored roundels. The Corridors also feature roundels with the red, yellow, blue color scheme based on the 80's Starfield design of the Titles. I love the titles from Trial Of A Time Lord (Season 23).

Schermopname (46).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

scotland yard

Nice!

What did you do with the inside of the antechamber? Just black walls like a void, or did you put some roundels there?
Oh my giddy aunt!!

theoutcast

I saw a picture somewhere of the Kelt era room which had a strange camera angle with the door in view showing the void to have had a wall of roundels. But because these where unlit, there stayed the idea of the void being unlit. For this I have added a roundel wall with the red, yellow, blue color scheme. and the TARDIS entry, Á La 13th Doctor's TARDIS style being the porch.

Schermopname (47).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

A week further, and I have the basics nailed. I will be adding more little rooms, but then I am also designing this to be a house, as well as a TARDIS.
So any further extensions will be making generic rooms.

I think if every room was to be TARDIS themed it would raise the question of: Where does the prop end, and the real house begin?
That's why behind the Zero Room I have a staircase which goes into basement level, but when viewed from the other facade. It's the ground floor of the 'house' and the console room, Zero Room and kitchen/living room are on the first floor.

Schermopname (57).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

Hello all! I have 'finished' the drawing. Well I am currently stuck in the thought process of how I will build this wonderful TARDIS beyond the Police Box and the console/room,

But I have some lovely pictures. I don't have the talent nor patience of making the illusion of having the rear half of the building and the roof bedecked under a mound of green earth. So just for a quick preview I borrowed a hillock from the 3D Warehouse and positioned next to the building for half the idea!

I would love to include a room tour of this TARDIS for those that are interested.
As I was just focused mainly on the TARDIS-y details I have spent many a day & night drawing and planning.

As for the whole 'house' concept. Many years ago I made a fantastic floorplan for a 'compound' which included many rooms of the TARDIS - bedroom's, recreation rooms, bathrooms, the Eye Of Harmony and the 4th Doctor's Secondary Console room. Unfortunately due to moving the drawing has been misplaced. So I would think this concept only is half of what that drawing showed. :(

But anyway enjoy the photo's!

Schermopname (58).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.

theoutcast

Iso & Garden Façade
Schermopname (64).png
The Outcast - Renegade Time Lord, Engineer and handyman, travelling through time and space in a Type 40 TARDIS.