May 27, 2024, 03:21 pm

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31
Other Prop Reference / Re: Paradise Towers Coin
Last post by Crackers_Props - May 19, 2024, 08:20 am
Finally got this printed up!

Needs a few small tweaks but I'm pretty happy with it!

I also need to finish painting it!

IMG_7458.jpegIMG_7459.jpeg
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That layout looks awesome!

I have the bluray. I can take some screen grabs for you. 😊
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TARDIS Build Diaries / Re: TARDIS Observatory (Mk 2)
Last post by alistair - May 18, 2024, 10:19 pm
And finally it has a top light and a door sign.
- The top light doesn't actually work, but I'm not too bothered by that.
- The door sign is a hinged door but has just has a blank panel behind it. I'm tempted to cut that panel out and put a power socket behind it. That would be useful
- And most of it needs one more coat of blue.

But essentially we are pretty much done.

20240518_165731.jpg
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Progress overview:
mapgrowth.jpg
I've completed everything shown on the studio set plan now (walls are all in place for the cloister room and immediately surrounding corridors/rooms) and have started replicating the basic set unit across the rest of the map.
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Quote from: Rassilons Rod on May 18, 2024, 06:52 amI'm not sure if the other ones are just poorer resolution, because they do look quite rounded over.

But this one looks more like a truncated pyramid shape to me. (Please exclude the crudeness of this diagram...)

   ___________
 /____________\
|_____________|

But this is coming on really well! I love the stone-brick texture you put on the arches in the cloisters! :)

I agree that the one Tegan's sitting on looks more angular on the corners. I've been assuming the two stone benches are identical, but that may not be valid. I only have the DVD for Logopolis, so I can't see the sculpting detail on the benches and window boxes well enough to confidently replicate them, but I do want them to look like carved stone rather than featureless plastic.

I got lucky with the brick texture on the arches, as it was the first one I found.
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Quote from: MttElby on May 14, 2024, 08:33 pmTegan25.jpg

I'm not sure if the other ones are just poorer resolution, because they do look quite rounded over.

But this one looks more like a truncated pyramid shape to me. (Please exclude the crudeness of this diagram...)

   ___________
 /____________\
|_____________|

But this is coming on really well! I love the stone-brick texture you put on the arches in the cloisters! :)
37
TARDIS Build Diaries / Re: Timegirl's TARDIS
Last post by TG - May 18, 2024, 06:27 am
Quote from: Volpone on May 17, 2024, 01:26 pmGah.  Dismantling a box that old that has been in place that long...I don't have high hopes.  Even moving in one piece is fraught with peril.  The last time I had to move mine (100' or so) I was able to get wheels on a simple axle under it but I think the base has deteriorated too far to do that again.  Hopes and prayers. 
Thanks Volpone. "Even moving one piece is fraught with peril" is exactly how I'm feeling. I can't imagine the garden without her.
38
TARDIS Build Diaries / Re: Wedding TARDIS
Last post by syfygi - May 18, 2024, 03:08 am
after doing much research, I found someone on here who has done something very similar to what I am looking for, Jorwick's Javascript based Tardis Clock has all the components that I would need to be able to achieve what I am looking for. Does anyone know if his code is still available?
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A little bit of progress on improving the lighting in the cloister room, which now has a corridor behind it.
arches1.jpg
And this is the view I'm comparing with:
Log00001.jpg
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Console Reference / Re: The would-have-been Season...
Last post by Vale - May 17, 2024, 06:26 pm
Quote from: ciderman on May 17, 2024, 05:28 pmIs that a Ker-plunk in the time rotor I wonder?

I always thought it was supposed to look like a little warp core, but now you mention it... 🤔
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