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New, New TardisBuilders!

TARDIS Type 93 Mk 3

Started by δ³Σx², Oct 17, 2014, 03:55 pm

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Oct 17, 2014, 03:55 pm Last Edit: Oct 17, 2014, 04:16 pm by The13thDctor
I have decided not to have the "Roundels/Hexagons" covering the wall completely. So I tried to find a way to still keep them in there somewhere, so came to the decision to make it look like a centre piece.
Screen Shot 2014-10-17 at 15.57.59.png

Floor Plan
I liked the look of the TARDIS Floor that Matt Smith used in his first interior, so I thought that I would incorporate a glass floor into my design.
Screen Shot 2014-10-17 at 15.56.01.png

Floor Plan (Below)
From looking at the concept designs of the 2013 interior, I thought that I would "borrow" the floor underneath the console but not have it touching the actually floor of the TARDIS.
Screen Shot 2014-10-17 at 15.56.41.png

Entrance Platform & Handrail
Screen Shot 2014-10-17 at 16.06.14.png
Screen Shot 2014-10-17 at 15.57.15.png

Screen Shot 2014-10-17 at 15.55.35.png
The four dials surrounded by lights are (from left to right) the throttle, the breaks, the stabilisers and the Dematerialise/Rematerialise control
Screen Shot 2014-10-17 at 15.54.18.png
This shows where the TARDIS has been to travel to. (17.118.97Dash)
Screen Shot 2014-10-17 at 16.45.10.png
Screen Shot 2014-10-17 at 16.08.07.png
Two small view screens that the Doctor can look at, the keys in the bottom right of the panel are there for the Doctor to search the TARDIS data banks for images and information that he wants to view.
Screen Shot 2014-10-17 at 16.55.20.png

Screen Shot 2014-10-17 at 16.26.33.png
Dum inter homines, sumus colamus humanitatem. Cum tacent clament.


Another interior and already it looks great.  :) Where do you get the time.


vortex maker

This is going to be really cool. I really like the concept of the glass floor.

Since you're going with the glass floor, if you want a few renders, I'll be willing to import this into Blender and make some materials for it.


Dum inter homines, sumus colamus humanitatem. Cum tacent clament.


Nice to see a render of this project! But what rendering software are you using?